Software That Opens & Edits OBJ Files (12 Tools, 2026)
OBJ is the universal interchange format for 3D mesh data with materials. Originally from Wavefront Technologies in the 1980s, it became the standard for moving 3D models between modelling, animation, and rendering applications. Unlike STL, OBJ carries textures, materials (via .mtl), vertex normals, and UV coordinates — making it the format of choice for visualisation, game asset pipelines, and 3D scanning output.
Full read & write support (6)
- R3Rhino 3DRead & Writefrom $995 · Windows / macOS · ★ 4.9
The industry standard for complex NURBS modeling and computational design.
- A
ArchiCADRead & Writefrom $1800 · Windows / macOS · ★ 4.8The BIM software of choice for design-oriented architects.
- B
BlenderRead & WriteFree · Windows / macOS / Linux · ★ 4.8The free and open-source 3D creation suite.
- F3Fusion 360Read & Writefrom $85 · Windows / macOS / Android / iOS · ★ 4.8
The cloud-native powerhouse for integrated CAD, CAM, and CAE.
- S
SketchUpRead & WriteFreemium · Windows / macOS / Web / Android / iOS · ★ 4.7The world's most intuitive 3D design tool for architecture and interiors.
- FFreeCADRead & WriteFree · Windows / macOS / Linux · ★ 4.2
The premier open-source 3D parametric modeler.
Read-only / viewers (1)
- RRevitRead Onlyfrom $355 · Windows · ★ 4.9
The de-facto standard for Building Information Modeling (BIM).
Write / export (5)
- O
OnshapeWrite Onlyfrom $1500 · Web / iOS / Android · ★ 4.9The professional CAD system built for agile cloud development.
- S
SolidWorksWrite Onlyfrom $1295 · Windows · ★ 4.9The de-facto industry standard for 3D parametric mechanical design.
- PC
- SN
Siemens NXWrite Onlyfrom $6000 · Windows / Linux · ★ 4.8Powerful high-end CAD/CAM/CAE suite for advanced manufacturing.
- AIAutodesk InventorWrite Onlyfrom $315 · Windows · ★ 4.7
Professional-grade 3D mechanical design and simulation.
Frequently asked
- OBJ vs FBX — which is better?
- OBJ is simpler and more portable; FBX carries animation rigs, scene graphs, and cameras. Use OBJ for static meshes; FBX for anything animated or scene-aware.